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The Many Gods & Dark Faiths of A Song of Ice and Fire

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The Many Gods & Dark Faiths of A Song of Ice and Fire

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The Many Gods & Dark Faiths of A Song of Ice and Fire

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Published on April 20, 2011

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“Swear it,” Arya said. “Swear it by the gods.”

“By all the gods of sea and air, and even him of fire, I swear it.” He placed a hand in the mouth of the weirwood. “By the seven new gods and the old gods beyond count, I swear it.”—George R.R. Martin, A Clash of Kings

The setting of A Song of Ice and Fire is one where there are many faiths, and many faithful. People who don’t believe in any gods at all are quite rare, when compared to the great majority that do. To begin with, however, the faiths of characters are largely a background detail, an added piece of verisimilitude. It’s only in the later novels that Martin reveals that religion, and religious faith, is playing an important role in the larger story. That story extends beyond the political realm of the primary conflicts of most of the books, and into the more epic, Manichean struggle against the Others that’s likely to increasingly occupy a central place in the series.

But where do all the gods stand? And how many are there?

Westeros has relatively few significant religions, briefly described below:

 

 

 

 

 

  • The Old Gods: The gods of the children of the forest, the nameless deities of stone and earth and tree, the old gods seem like a sort of animistic religion. The greenseers of the children, shamans of a kind, were said to be able to talk with all beasts and birds, and to see through the eyes of their carved weirwoods. When the First Men arrived, they first warred with the children, and cut down the weirwoods where they found them. In time, though, they made peace with them and adopted their old gods. The North is the only real stronghold for the old gods, however; south of the Neck, the Blackwoods are the only known noble house to still follow them.

    There are no priests, no holy texts, no songs of worship, and practically no rites that go with the worship of the old gods. It’s a folk-religion, passed from generation to generation. The closest thing to a ritual we’ve seen is prayer before the heart tree in a godswood, holy groves contained within castles throughout the Seven Kingdoms, and often the only places where living weirwoods still remain until one goes north of the Wall. It’s said that the sigh of the wind and the rustle of leaves are the old gods speaking back to worshippers.

  • Notable followers of the old gods: Lord Eddard Stark, Jon Snow, most
    Northern lords, Lord Tytos Blackwood.

     

     

     

     

     

     

  • The Seven: Brought by the Andals from across the narrow sea, the Seven gods are seven aspects of one deity…though some septons teach they’re in fact seven separate gods; some may well believe that doctrine, while others explain it as nothing more than a means to convey the gods to the smallfolk. A highly organized religion, it bears some distinct similarities to the Catholic church. The High Septon is the head of the Faith, elected by the Most Devout, as the Pope is elected by the cardinals. There are septons in septs, brothers in septries and sisters in motherhouses, just as there are priests in churches, monks in monasteries, and nuns in convents.

    The whole symbology of the Faith is tied up in the number seven: the seven colors of the rainbow (which leads to the use of faceted crystals to break up light into its constituent colors), for example, and the seven knights of the Kingsguard are another example. The Seven-Pointed Star is the chief holy text, but there is devotional literature of various sorts. Up through the reign of Jaehaerys the Conciliator, the Faith was a genuine power in Westeros, but with his predecessor Maegor’s brutal oppression of the orders of the Faith Militant and Jaehaerys’s promises to defend the Faith, the High Septon has up to recently been more a figure head than a political power, although there have been exceptions.

  • Notable followers of the Seven: Catelyn Stark, Ser Barristan Selmy, Brienne of Tarth, most lords south of the Neck.

     

     

     

     

     

     

  • Drowned God: The origin of this deity is a question. The Iron Islanders were in origin First Men, and it seems likely that the Drowned God developed out of some original deistic beliefs of the First Men, before they took up the old god. Or, if not that, the deity actually originates in the Iron Islands as something entirely new. In either case, the god is a grim and harsh one, suited to the nature of the isles and the ironborn who inhabit it. There’s something of the Norse deity in him, with warriors hoping to feast in his watery halls, much as the Norse warriors hoped to feast in Valhalla.

    Like the followers of the old gods, the Drowned God’s worshippers have no real organization. Unlike them, however, there are priests and certain rites. The priests of the Drowned God appear to receive the calling and simply declare themselves priests, and it’s up to their conduct to prove that they bring the Drowned God’s holy word to the faithful. The biggest test is the drowning, an extreme baptismal rite in which someone is literally drowned, only to be resuscitated (with a primitive sort of CPR); it’s a particularly holy priest who always gets a drowned man breathing again.

  • Notable followers of the Drowned God: The Greyjoys of Pyke, Lords of the Iron Island. Most notably, Aeron Damphair, a noted priest of the Drowned God.

     

     

     

     

     

     

  • Mother Rhoyne: The orphans, as they call themselves, ply the waters of the Greenblood in Dorne on poleboats. Though inspired by the real-life Roma, to a degree, their history is a tragic one. Followers of Nymeria who fled Valyria after Garin the Great led a quarter of a million men to their doom in an ill-fated war, the Rhoynar reached the safety of Dorne. However, to wed themselves to the land, Nymeria burned the ships that brought them. The orphans were those Rhoynar who were unable and unwilling to let go of the dream of returning to Mother Rhoyne, the great river of Essos, the continent on the other side of the narrow sea.

    Mother Rhoyne is the focus of their faith, but their religion contains lesser deities, many who are river-dwelling animals such as the Old Man of the River, a turtle-god. Their level of organization and even whether there is a priesthood is unclear.

    Notable followers of Mother Rhoyne: Garin.

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    Westeros isn’t the only place where religion matters, however. On the other side of the narrow sea, it seems there are as many gods as there are peoples. At least a dozen separate gods have been mentioned. Among them are the Weeping Woman (a favorite of old women), the Lion of Night (preferred by rich men), the Hooded Wayfarer (a patron of the poor), Bakkalon the Pale Child (favored of soliders…and a reference to Martin’s Thousand Worlds setting, where the militant cult called the Steel Angels worship him; they’re featured in “And Seven Times Never Kill Man”), the Moon-Pale Maiden and the Merling King (favorites of sailors), and the Graces (worshipped in Slaver’s Bay). In Braavos, where there are temples and shrines to almost every god one can imagine (a detail which reminds us of Leiber’s Lankhmar, with its many rival preachers), there’s a temple to the Many-Faced God, believed to be the true face of all the gods.

    But one religion appears, quite early on, to have particular importance: the worship of R’hllor. “Him of fire,” as noted above, the R’hllorians seem as organized as the Faith, with priests and priestesses at great temples in Pentos, Volantis, and elsewhere, including a small temple in Oldtown for the sailors who believe in him. R’hllorians keep nightfires burning to keep the Great Other at bay, praying for the return of another victory in the great struggle so that the sun can rise again. “The night is dark and full of terror,” is part of their catechism. Perhaps the most interesting aspect of their faith is that they proselytize, which is the reason why Thoros of Myr—the debauched, jolly warrior-priest with a penchant for using wildfire to set his sword alight—has been at King Robert’s court, attempting to convert the king (without much success, and with little sign that he’s made any serious effort).

    The other aspect is that the R’hllorians, unlike most other faiths we’ve heard of, seem to actually practice sorcery as part of their faith. This seems largely limited to prophecy, which they do by looking into flames and seeing the shape of what may be. It’s a valuable gift, but a dangerous one, as all sorcery is. But Westeros is a world where magic is growing more evident and more powerful after a long decline, and that increases both the value and the danger of the magic performed. A red priest who could only see fitfully in the flames may now seem much more, and other abilities related to the conjuring and use of fire may manifest itself. Even the great god’s own kiss, a rite in which a priest breathes in flame and then breathes it into the mouth of the faithful dead, may have unexpected consequences….

    Notable followers of the R’hllor: Melisandre of Asshai, Selyse Baratheon, Thoros of Myr, and the Brotherhood without Banners.

    The general arc of the series has been one towards the increasing importance of magic. It’s also pushing towards the increasing role of religion, as the wider conflict becomes increasingly in focus. Whether this role will be primarily a political one or one focused on their interaction with the magical powers of the setting—whose connection to actual deities is something of a mystery—remains a question. But it’s something to keep an eye out for when reading.


    Having met on a game (yes, on the internet), Elio crossed an ocean to join Linda in her native Sweden. Establishing their “A Song of Ice and Fire” fan page, Westeros, in 1998, they now host the largest fan forum and oversee sub-sites covering all facets of George R.R. Martin’s works, including a wiki. Westeros.org can also be found on Twitter and Facebook, where they provide official syndication of George R.R. Martin’s blog updates. They are co-authors, with Martin, of the in-progress The World of Ice and Fire, an official guide to the setting.

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    Elio García

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